IK/FK Match for quadruped?
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7
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1806
|
October 28, 2020
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Error issue with biped template
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0
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390
|
October 28, 2020
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Skewing body parts in Maya 2019
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1
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1195
|
October 27, 2020
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Rig and scene breaking
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6
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1522
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October 26, 2020
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Crash after ghost controls generated
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5
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692
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October 26, 2020
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RBF manager goes back to default pose
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5
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767
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October 25, 2020
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Maya crashing when loading mGear file
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5
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2205
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October 23, 2020
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Export animation data into custom curves for Unreal Engine
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3
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6731
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October 22, 2020
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Guides not building full rig
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6
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2068
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October 22, 2020
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Anim Picker not properly loading biped.pkr
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1
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1941
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October 16, 2020
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Quadruped feet rotate inside Unreal Engine with no rotation keys set
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15
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2276
|
October 16, 2020
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Combining Game Tools with Facial Rig
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8
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2001
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October 14, 2020
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Getting Started and rigging
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6
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652
|
October 9, 2020
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World Up creating Controller in wrong orientation
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6
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1496
|
October 9, 2020
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Limb joint aim error or intended? (roundness)
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2
|
497
|
October 7, 2020
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Spring chain not rendering properly
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5
|
2375
|
October 3, 2020
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mGear and Time Editor
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5
|
941
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September 26, 2020
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deformerEvaluator crashing
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4
|
1001
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September 22, 2020
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Running into odd crash when trying to load a built rig
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7
|
2220
|
September 22, 2020
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Eye Rigger problem
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|
29
|
4709
|
September 21, 2020
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Arm orientation issue
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2
|
530
|
September 17, 2020
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Facial rig, mirror not working
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9
|
1323
|
September 16, 2020
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FK arm breaks past 90 degrees
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4
|
1215
|
September 10, 2020
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Naming convention and ngSkinTool mirroring
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2
|
1457
|
September 10, 2020
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RBF decomposition failed
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|
10
|
2995
|
September 7, 2020
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Spine Joint Realignment
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2
|
1979
|
September 5, 2020
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Spiderverse Joints unlock
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8
|
1850
|
September 2, 2020
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Crash opening scene with baked controls
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9
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4660
|
August 27, 2020
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The issue that joints from chain component are created in wrong position when FK/IK switch is available
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3
|
906
|
August 24, 2020
|
Mgear rig name convention rule
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4
|
1225
|
August 22, 2020
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