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Quadruped 'eyes_ctl' not parented to 'eyeslook_ctl' after build
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|
2
|
615
|
October 29, 2020
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|
Export skin bug
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4
|
1106
|
October 29, 2020
|
|
IK/FK Match for quadruped?
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|
7
|
2024
|
October 28, 2020
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|
Error issue with biped template
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|
0
|
436
|
October 28, 2020
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|
Skewing body parts in Maya 2019
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|
1
|
1335
|
October 27, 2020
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|
Rig and scene breaking
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6
|
1672
|
October 26, 2020
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|
Crash after ghost controls generated
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5
|
831
|
October 26, 2020
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RBF manager goes back to default pose
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5
|
939
|
October 25, 2020
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|
Maya crashing when loading mGear file
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5
|
2460
|
October 23, 2020
|
|
Export animation data into custom curves for Unreal Engine
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|
3
|
7132
|
October 22, 2020
|
|
Guides not building full rig
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6
|
2285
|
October 22, 2020
|
|
Anim Picker not properly loading biped.pkr
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|
1
|
2076
|
October 16, 2020
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|
Quadruped feet rotate inside Unreal Engine with no rotation keys set
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|
15
|
2509
|
October 16, 2020
|
|
Combining Game Tools with Facial Rig
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|
8
|
2168
|
October 14, 2020
|
|
Getting Started and rigging
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|
6
|
775
|
October 9, 2020
|
|
World Up creating Controller in wrong orientation
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|
6
|
1680
|
October 9, 2020
|
|
Limb joint aim error or intended? (roundness)
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2
|
561
|
October 7, 2020
|
|
Spring chain not rendering properly
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5
|
2581
|
October 3, 2020
|
|
mGear and Time Editor
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|
5
|
1096
|
September 26, 2020
|
|
deformerEvaluator crashing
|
|
4
|
1164
|
September 22, 2020
|
|
Running into odd crash when trying to load a built rig
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|
7
|
2535
|
September 22, 2020
|
|
Eye Rigger problem
|
|
29
|
5196
|
September 21, 2020
|
|
Arm orientation issue
|
|
2
|
618
|
September 17, 2020
|
|
Facial rig, mirror not working
|
|
9
|
1542
|
September 16, 2020
|
|
FK arm breaks past 90 degrees
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4
|
1339
|
September 10, 2020
|
|
Naming convention and ngSkinTool mirroring
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|
2
|
1628
|
September 10, 2020
|
|
RBF decomposition failed
|
|
10
|
3268
|
September 7, 2020
|
|
Spiderverse Joints unlock
|
|
8
|
2052
|
September 2, 2020
|
|
Crash opening scene with baked controls
|
|
9
|
4983
|
August 27, 2020
|
|
The issue that joints from chain component are created in wrong position when FK/IK switch is available
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|
3
|
1048
|
August 24, 2020
|