Lips rigger and blendshapes
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|
8
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3064
|
July 11, 2019
|
Frankensteining mGear rig parts into an existing Maya rig
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6
|
1810
|
July 11, 2019
|
What plugin for facial rig?
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|
2
|
2061
|
June 29, 2019
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Eyebrow rigging
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|
13
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3716
|
June 28, 2019
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Extracting weights from envelope via node editor?
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2
|
1094
|
June 26, 2019
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Game Locomotion Joint
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|
7
|
2846
|
June 25, 2019
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Saving SDK data
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|
1
|
673
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June 16, 2019
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Pipeline setup with mgear
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5
|
1479
|
June 6, 2019
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rigBits: Eye Rigger
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7
|
1496
|
June 3, 2019
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Face UI creation
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|
0
|
733
|
June 1, 2019
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Point + Orient or Parent
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|
3
|
5959
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May 31, 2019
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Offset pivot for controls
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5
|
2058
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May 24, 2019
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Adobe PSD to 3D
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1
|
696
|
May 24, 2019
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Ik reverse hand setup
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3
|
994
|
May 22, 2019
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PyMel: find edges inbetween
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|
3
|
2106
|
May 15, 2019
|
mGear and TripleA games
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|
4
|
2161
|
May 14, 2019
|
Proxy attribute with multiple connections
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|
1
|
869
|
May 11, 2019
|
Chain_01 aim axis
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4
|
1150
|
May 7, 2019
|
Fk/Ik spineribbon
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2
|
999
|
May 6, 2019
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Matrix Constraint
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|
5
|
6098
|
April 28, 2019
|
mGear to BabylonJS Engine
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|
0
|
653
|
April 25, 2019
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Self Colliding Mesh
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|
3
|
1250
|
April 17, 2019
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Upper arm and upper leg follow the attributes of the shoulder and hip in FK mode
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|
0
|
891
|
April 11, 2019
|
Curly rig,chameleon's tongue
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|
2
|
1158
|
April 5, 2019
|
Why does animator need mgear installed
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|
2
|
1133
|
April 5, 2019
|
Chicken toes roll
|
|
2
|
1347
|
April 5, 2019
|
Rolling cube rig
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|
6
|
2730
|
April 1, 2019
|
Custom node - push matrix
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|
5
|
1887
|
March 21, 2019
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Rigging feathers for a wing
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|
3
|
3037
|
March 14, 2019
|
Rigbits post spring
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|
1
|
1448
|
November 8, 2018
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